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Bullet Damage General Information

  • For every fired bullet formula, damage per hit is decreased by 10% for every bullet that hits the enemy after the first shot. (e.g. firing a 3-hit bullet formula will damage the Aragami at 100%, 90% and 80% respectively).
  • For each bullet formula fired, if three instances of bullets hit the same part at the same time, damage calculation for the 3rd bullet will be significantly reduced.
  • Status ailment attribute does not damage the Aragami but is accumulated to a certain counter which determines whether the Aragami will be inflicted by the status ailment or not.
  • Recovery bullet attributes are fixed.
  • The type of Gun used does not directly affect the damage a bullet does.

Fixed Bullet Damage Table

Fixed Bullet Damage Table at x1 Multiplier
Type Size Pierce Crush Elemental Recovery Status Ailment
Shot SS 15 - 10 - -
S 30 - 20 - -
M 54 - 36 - -
L 72 - 48 - -
Recovery - - - 16 -
Laser SS 10 - 15 - -
S 20 - 30 - -
M 36 - 54 - -
L 48 - 72 - -
Recovery - - - 25 -
Bomb SS - 15 10 - -
S - 30 20 - -
M - 54 36 - -
L - 72 48 - -
Radial L - 48 72 - -
Recovery - - - 30 -
Orb: Stop S 8 - 5 - -
M 14 - 9 - -
L 18 - 12 - -
Orb: Sticky M 0 0 0 - -
Status Shot S 20 - - - 13
M 40 - - - 25

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