Skills
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How to read the Skill Tables
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- Crush Attack/Exposure means Crush Attack, Crush Exposure.
- Frugal/Wasteful means Frugal the beneficial effect.
Wasteful in most cases is the opposite negative effect.
General Rules on Skills
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- Normal skills not having the same name will stack (e.g. Health ↑ S and Health ↑ M = HP 130) while skills that have EXACTLY the same name will not stack (e.g. Health ↑ S and Health ↑ S = HP 110).
- Normal and Burst skills that have the SAME name will stack (e.g. Overall Attack ↑ and (B) Overall Attack ↑). This is an exception to the general rule above.
- Although different name stat boosting skills can stack, the Maximum HP, OP and ST allowed in-game is 150.
- Also, skills and burst skills of the same name that gives a specific ability rather than improve a certain stat can stack but will have no improved or additional effect if you do so (e.g. Firm Stand and (B) Firm Stand; Enemy HP Vision and (B) Enemy HP Vision; Prepared and (B) Prepared).
- Offset skills will always cancel each other out regardless if their % increase or decrease are different.
- Some skills activated through Burst [denoted by (B)] will increase in effectiveness as Burst increases (i.e maximum effects would be achieved at Link Burst Lv3) but this is not true in most cases.
Attack/Defence & Stats Related
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- All increments multiply by a %. If you have 0 in the category, it's still 0.
- Exposure ↓ skill increases your defense and vice versa.
- A graphical bug exists when you look at your average def. while having the Exposure ↓ skill, please ignore this as the effect is still defense up.
- Another graphical bug exists when you look at your average atk during adhoc play while having the Attack ↑ skills, please ignore this as the effect is still attack up.
- The Athlete skill does not decrease the ST consumption of the Trigger Happy skill.
- For the Hidden Attack skill to work, the enemy must be "out of combat". Out of combat is when the Aragami has not yet detected you and has not taken a first hit. "Out of combat" status is regained by the Aragami when it starts devouring at salvage points.
| Name | Notes and Effects |
|---|---|
| Sunder Attack/Exposure |
Modifies Sunder Attack/Defence |
| Crush Attack/Exposure |
Modifies Crush Attack/Defence |
| Pierce Attack/Exposure | Modifies Pierce Attack/Defence ↑: +10% ↓: -10% Attack Power (Blade and Gun) ↑: +15% ↓: -15% Exposure or Damage Received |
| Blaze Attack/Exposure | Modifies Blaze Attack/Defence ↑: +10% ↓: -10% Attack Power (Blade and Gun) ↑: +15% ↓: -15% Exposure or Damage Received |
| Freeze Attack/Exposure | Modifies Freeze Attack/Defence ↑: +10% ↓: -10% Attack Power (Blade and Gun) ↑: +15% ↓: -15% Exposure or Damage Received |
| Spark Attack/Exposure | Modifies Spark Attack/Defence ↑: +10% ↓: -10% Attack Power (Blade and Gun) ↑: +15% ↓: -15% Exposure or Damage Received |
| Divine Attack/Exposure | Modifies Divine Attack/Defence ↑: +10% ↓: -10% Attack Power (Blade and Gun) ↑: +15% ↓: -15% Exposure or Damage Received |
| Overall Attack/(B) Overall Attack | Modifies overall attack of both guns and blades ↑: +5% ↓: -5% Blade and Gun Attack Power (B) ↑: +15% ↓: -15% Blade and Gun Attack Power |
| Hidden Attack |
300% damage + immediate effect of a debuff (if your attack has debuffs and the enemy is not immune to it) for the first strike/bullet against an enemy that is in "outside of combat" mode (See skill notes above for more information on "outside of combat" mode) |
| Exterminator | Doubles (+100%) overall attack power against monsters you do not have to kill during missions (small red dots). |
| Survival Instinct/Wild Instinct | Increases/Greatly increases blade damage when player has 20% health and below. Survival Instinct: +15% Blade Attack Power Wild Instinct: +30% Blade Attack Power |
| Dexterous/Clumsy | Modifies time taken to weapon form change ↑: +35% ↓: -25% Weapon Form Change Speed |
| Auto Aim | Grants automatic lock-on of enemies when using manual aiming [Gun Form] Disables left and right manual aiming. |
| Venom | Adds Venom effect to weapons. |
| Hold | Adds Hold effect to weapons. |
| Bind | Adds Bind effect to weapons. |
| Debuff Attack/(B) Add Debuff | Increases chance of inflicting status ailments ↑: +25% ↓: -25% Debuff Attack ↑: +75% (B) Add Debuff |
| Venom Resistance Venom Immunity Double Poison | Decreases chance of being inflicted with Venom/Deadly Venom by half Prevents Venom/Deadly Venom Doubles duration of Venom/Deadly Venom from Aragami. |
| Stun Resistance Stun Immunity Double Stun | Decreases chance of being stunned by half Prevents Stun Doubles duration of stun from Aragami. |
| Leak Resistance Leak Immunity | Decreases chance of being inflicted with Leak/Fatal Leak by half Prevents Leak/Fatal Leak |
| Jamming Resistance Jamming Immunity | Decreases chance of being inflicted with jamming by half Prevents Jamming |
| (B) Resist Debuff | Decreases chance of being inflicted with status ailments |
| (B) Gun Attack | Increases gun attack ↑: +25% ↓: -25% Gun Attack Power |
| Ammo Master | Increases damage of shot bullets by +10% |
| Laser Master | Increases damage of laser bullets by +10% |
| Bomb Master | Increases damage of blast bullets by +10% |
| Pyro Master | Increases damage of radial bullets by +10% |
| (B) Recovery Bullet | Decreases OP consumption of recovery bullets by -30% |
| Bullet Effect | Increases damage of Aragami bullets by +25% |
| (B) Bullet Retrieval | Increases no. Aragami bullets obtained from devouring by 1. |
| Disable Homing | Disables homing effect of bullets, recovery bullets, "control: faces enemy" bullet modules and Aragami bullets. Link-Burst bullets will still retain their homing effect when fired. |
| Gun Form Lock-On | Grants guns the lock-on that blades have Disables manual aiming. |
| Oracle | Modifies OP gauge ↑: +10 ↓: -10 Small (S) ↑: +20 ↓: -20 Medium (M) ↑: +30 ↓: -30 Large (L) |
| (B) OP Recovery | Increases rate of natural OP gauge recovery by +1 for every 3 seconds during Burst. |
| Devour Intake | Increases OP recovery through devouring ↑: +100% ↓: -20% Devour OP Recovery |
| Frugal/Wasteful | Modifies bullet OP consumption Frugal: -25% OP consumption Wasteful: +25% OP consumption |
| Trigger Happy | OP cost of bullets is split between ST gauge and OP gauge. OP consumption is reduced by 50% and transferred to ST at 150%. (e.g. 100 OP = 50 OP + 75 ST) |
| Oracle Intake/(B) OP Absorption | Increases rate of OP replenishment when attacking monsters by 25% |
| (B) Blade Attack | Modifies blade attack power ↑: +15% ↓: -25% Blade Attack Power Blade Attack ↑+ = +35% Blade Attack Power |
| (B) Mid-Air Attack | Increases strength of blade attacks done in mid-air by +25% |
| Sword Master | 150% blade damage to monster weak (white) spots, 100% blade damage for above average (red) spots, 50% blade damage for other (green, grey) spots. |
| Combo Master/(B) Combo Master | Increases damage of consistent attacking for all blade types. 2nd hit: +4%; 3rd hit: +8%; 4th hit: +12%; 5th hit: +20% |
| Melee Speed ↓/Cancel Melee Spd ↓ | Decreases swing speed of blades by -15% Offsets Melee Speed ↓ skill. |
| All Out Attack | Stamina will be consumed in exchange for +25% more damage during blade attacks. |
| (B) Lifesteal Blade | Grants HP Absorption to blade attacks. Heals +2 HP for every hit. |
| Boost Impulse Edge | Increases damage of Impulse Edge by +25% |
| Charge Attack ↑ | Increases damage of Charge Crush from 400% to 425% |
| Charge Speed | Modifies speed to Charge Crush ↑: +25% ↓: -50% Charge Speed |
| Burst Duration | Modifies duration of Burst ↑: +33.33% ↓: -50% Burst Duration |
| Health | Modifies HP gauge ↑: +10 ↓: -10 Small (S) ↑: +20 ↓: -20 Medium (M) ↑: +30 ↓: -30 Large (L) |
| (B) HP Recovery | Auto-recovery of HP by + 1, 2 or 3 per second depending on Link Burst level. |
| Overall Exposure/(B) Overall Exposure/(B) Defense Down + | Modifies overall defense ↑: +10% ↓: -10% Overall Exposure or Damage Received Defense Down +: +20% Overall Exposure or Damage Received |
| Firm Stand/(B) Firm Stand | You will survive an attack that would normally kill you if you have at least 51 HP. |
| Knockback | Modifies knockback distance caused by Aragami attacks and friendly fire ↑: +50% ↓: -50% Knockback Distance |
| Exaggerated (or Drama Queen) | Will be inflicted w/knockback (instead of stagger) from all enemy attacks. |
| Guard Exposure/(B) Guard Exposure | Modifies guard's effectiveness ↑: -5% ↓: +5% Exposure or Damage Received through guard |
| (B) ST Half on Guard | Decreases stamina consumed when blocking attacks by half (-50%). |
| Expand/Shrink Guard Area | Modifies guard radius starting from the front of the shield Expand: From 270° to 360° (Allows blocking of attacks from the rear) Shrink: From 270° to 225° (Your sides will be more open to attacks) |
| Guard Speed | Modifies time needed for shield deployment ↑: +50% ↓: -50% Guard Speed |
| Auto Guard | You will guard automatically against an attack if you're inactive. Does not work if Guard Speed ↓ skill is active. Guards initiated by Auto Guard skill have no knockback and delay. Also works in mid-air while inactive. |
| Prepared/(B) Prepared | You will survive any attack that would normally kill you if you guard it successfully. You will still receive the reduced block damage, but your HP will never fall below 1. |
| Stamina | Modifies ST gauge ↑: +10 ↓: -10 Small (S) ↑: +20 ↓: -20 Medium (M) ↑: +30 ↓: -30 Large (L) |
| Stamina Recovery/(B) ST Recovery | Increases rate of natural ST recovery ↑: +50% ↓: -50% ST Recovery |
| Athlete/Out of Shape | Modifies rate of ST depletion Athlete: -25% ST depletion Out of Shape: +35% ST depletion Affects only Dash (Running), Step, Jump, Advanced Step, Advanced Jump, All Out Attack skill and Impulse Edge. |
| Sluggish/Cancel Sluggish | Decreases movement speed by -17.5% Offsets Sluggish skill. |
| Step Distance | Increases Steps distance by +10% |
| Steps Master | Decreases ST consumption of Step and Advanced Step by -25% |
| Calm Breather/Short of Breath | Modifies out of breath time Calm Breather: +50% ST recovery when ST is fully depleted Out of Shape: -25% ST recovery when ST is fully depleted |
| Mid-Air Jump | Grants double jump outside of Burst. |
Ability Grants Related
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| Name | Notes and Effects |
|---|---|
| Sensitive/(B) Sensitive/Untrackable | Modifies ability to see enemies on the map. |
| Tracking Time | Modifies tracking time when the monster is out of view. |
| Enemy HP Vision /(B) Enemy HP Vision |
Grants HP vision of tracked monsters on map: |
| Muted/Noisy | Modifies chance of being detected by monster. |
| Air/(B) Air/Presence/(B) Presence /(B) Enemy Focus | Modifies chance of being targeted by monster. |
| Greedy/Hesitant | Modifies no. of materials when devouring. |
| Gourmet/Junk Eater | Modifies no. of rares when devouring. |
| God of Rare Drops | Gives all members the Gourmet effect. |
| Connoisseur/Amateur | Modifies chance of finding vendor items. |
| Vendor Rate ↑ | Gives all members the Connoisseur effect. |
| Lucky/Unfortunate | Modifies no. rares in compensation items. |
| Rare Bonus Rate ↑ | Gives all members the Lucky effect. |
Item Related
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| Name | Notes and Effects |
|---|---|
| Item Usage Speed/(B) Item Spd/(B) Heal Item Spd | Increases item usage speed ↑: +25% ↓: -30% Item Usage Speed |
| Item Effects/(B) Item Effects | Increase effectiveness of HP, OP, ST healing and enhancing items ↑: +25% ↓: -25% Healing/Enhancing Effects |
| Effect Duration/(B) Item Duration | Increases duration of item effects ↑: +25% ↓: -25% Duration |
NPCs Related
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| Name | Notes and Effects |
|---|---|
| Charisma/Coward | Modifies NPC's attack power. |
| Acrobat Team | Increases NPCs steps distance. |
| Covert Team | Grants Mute effect to all NPCs. |
| Self-Sacrifice/Giving/Rescue Recovery /(B) Link-Aid Boost/Defensive |
Modifies amount of HP used and given in Link-Aid |
| Medic/Surgeon/Malpractice | Modifies time taken to revive allies Surgeon: -30% Medic: -20% Malpractice: +30% |
| Wrath of Revenge | Grants an instant normal burst when an ally is K.O-ed. If you are in Link-Burst this will not have any effect. Interestingly, you'll still receive the burst even if you've just been link-aided and still lying on the floor. |