| Name
| Caused by
| Notes and Effects
|
| Burst
|
- Devouring an Alive Aragami.
- Wrath of Revenge skill.
- Burst Inducer Consumable Items.
| The following are the effects of Burst:
- Increased Step Distance and Speed.
- Grants Mid-Air Jump ability.
- Decreased Stamina Consumption.
- Blade Attack Power and Attack Speed Up.
- Debuff Attack Up for Short Blades.
- Impulse Edge OP Cost Down for Long Blades.
- Charge Speed Up for Buster Blades.
- Passive OP Recovery (1 OP per Second).
- Knockback Down.
- Overall Exposure Down.
- Activation of equipped Burst Skill effects.
Note: All effects of Burst, except for Mid-Air Jump and Increased Step Distance, stack other items and skills with similar effects.
|
| Link-Burst
|
- Passed Aragami Bullets from allies.
| Has the same effects as Burst except with the following improvements:
- Decreased Stamina Consumption (Improves as level of Link-Burst Increases).
- Impulse Edge OP Cost Down for Long Blades (Improves as level of Link-Burst Increases).
- Passive OP Recovery (1, 2, 3 OP per Second depending on the level of Link-Burst).
- Grants ability to fire the passed on Aragami Bullet with increased damage and size (increases depending on the level of Link-Burst).
- Improved effects of equipped Burst Skills.
Notes:
- Link-Burst status overrides Burst status.
- Not all Burst Skill effects improve as the level of Link-Burst increases.
|
Attack Up/Down Attack Up/Down +
|
|
- Up/Down: Increases/Decreases Overall Attack Power for a fixed time.
- Up/Down +: Greatly Increases/Decreases Overall Attack Power for a fixed time.
- Attack Up/Down and Attack Up/Down + status can stack with each other.
- This ailment is different from the Attack Up/Down skills and can stack with them.
- The duration of this effect depends on the Aragami attack and/or item used.
|
Defense Up/Down Defense Up/Down +
|
|
- Up/Down: Increases/Decreases Overall Defense for a fixed time.
- Up/Down +: Greatly Increases/Decreases Overall Defense for a fixed time.
- Defense Up/Down and Defense Up/Down + status can stack with each other.
- This ailment is different from the Exposure Up/Down skills and can stack with them.
- The duration of this effect depends on the Aragami attack and/or item used.
|
| Jamming
|
|
- Prevents player from tracking Aragami in the map for a fixed time.
- The duration of this effect depends on the Aragami attack.
- Can be cured using Anti-Jamming Dose and Remedy Consumable items.
- Can be prevented by equipping the Jamming Resistance, Jamming Immunity and/or (B) Resist Debuff skills.
|
Venom Deadly Venom
|
|
- Venom: Loses HP per second for a fixed time.
- Deadly Venom: Greatly loses HP per second for a fixed time.
- The duration of this effect depends on the Aragami attack.
- Players cannot die from this status ailment.
- Can be cured using Detox Pill and Remedy Consumable items.
- Can be prevented by equipping the Venom Resistance, Venom Immunity and/or (B) Resist Debuff skills.
|
Leak Fatal Leak
|
|
- Leak: Loses OP per second for a fixed time.
- Fatal Leak: Greatly Loses OP per second for a fixed time.
- The duration of this effect depends on the Aragami attack.
- Can be cured using Anti-Leak Dose and Remedy Consumable items.
- Can be prevented by equipping the Leak Resistance, Leak Immunity and/or (B) Resist Debuff skills.
|
| Stun
|
|
- Unable to move for a fixed time.
- The duration of this effect depends on the Aragami attack.
- Players are instantly cured from this ailment when they receive an attack from any source.
- Can be prevented by equipping the Stun Resistance, Stun Immunity and/or (B) Resist Debuff skills.
|
| Unconciousness
|
|
- Player is unable to move and is immune to all attacks. A 30s counter starts until the player respawns.
- Can be cured by link-aid from other players.
- If not revived by other players within 30 seconds, the player will use up 1 of 2 respawns and will appear at the start point.
- If the player runs out of respawns and is killed, the mission is failed.
|
| Conserve Stamina
|
|
- Conserves stamina after each action for a fixed time.
- Can stack with other similar skills and status effects.
|
| Sensitive
|
|
- Players can see all Aragami in the map for a fixed time.
- Has the same effect as Sensitive skill.
|
| Disguise Scent
|
|
- Avoids the enemy's attention for a fixed time.
|
| Taunting Scent
|
|
- Lures the enemy's attention for a fixed time.
|
| Name
| Caused by
| Notes and Effects
|
| Venom
|
|
- Aragami Loses HP per second for a fixed time.
- The damage is a percentage of the Aragami's current HP.
- The duration of this effect depends on the Aragami's resistance.
- Aragami cannot die from this status ailment.
|
| Hold
|
|
- Aragami will be unable to move/attack for a fixed time.
- The duration of this effect depends on the Aragami's resistance.
- The Down status ailment overrides this one.
|
| Bind
|
|
- Aragami will be unable to perform certain attacks for a fixed time.
- The duration of this effect depends on the Aragami's resistance.
|
| Enraged
|
- Attacking the Aragami Continuously.
- Unbounding Parts.
|
- Has various effects depending on the Aragami. Common effects are increased speed and aggressiveness, New attacks, etc. (See Aragami Pages for more info).
- Can be cured by the passage of time or when the Aragami runs away to devour at salvage points.
|
| Down
|
|
- Aragami will be in a vulnerable stance and is unable to move/attack for a fixed time.
- View the Aragami pages "Other Tips Section" for more info on how to inflict this status effect.
- Can be cured by the passage of time.
- Down overrides Hold status effect.
- Aragami do not develop resistance to this status effect.
|