A giant Aragami resembling a tiger. Moves so fast and can easily outmaneuver the enemy. Unleashes electric shocks from the cape-like organ on its back. First appeared in southwestern Eurasia, but can now be found throughout the continent.
Vulnerable in the front legs, abdomen and tail. When it's activated by rage, stun grenades can immobilize it for a longer time, so use them aggressively.
Blade Attacking Tips:
Pierce/Short Blades: This is the quickest way to kill a Vajra. Attack the hind legs and the torso for maximum damage. Consistently attacking the hind legs will allow you to inflict Down on Vajra.
Sunder/Long Blades: Your primary target should be the front legs and the tail. Impulse Edge is also effective on the head, use it whenever you get a chance. Unbounding the front legs, head and tail will make your sunder attacks even more powerful. Consistently attacking the front legs will allow you to inflict Down on Vajra.
Crush/Buster Blades: Most difficult way to kill a Vajra as the head is the only part that is weak to crush attacks. The only chance to use Charge Crush is when Vajra is inflicted with Down, Hold or is flinching. Consistently attacking the head will make the Vajra flinch.
Elemental: Vajra is most weak to divine blade attacks but using blaze and freeze attributes are also effective.
Gun Attacking Tips:
Pierce/Assault and Sniper Gun: The best type of bullets to use against a Vajra. Aim for its torso and hind legs to optimize your damage output. High piercing bullets are also effective, shoot the head and let the bullet pierce through the Vajra's torso and hind legs as this will guarantee you to inflict Stagger. Consistently shooting the hind legs will allow you to inflict Down on Vajra.
Crush/Blast Gun: Worst type of bullet to use against a Vajra as its head is the only part that is weak to crush attacks. Use homing or pseudo homing bombs or radials as these will automatically target the head when properly aimed. Vajra's own Aragami bullets are also effective against its head.
Elemental: Vajra is most weak to divine bullets but using blaze and freeze attributes are also effective.
Rage Indicator: Heavy breathing.
Vajra's attack power, aggressiveness and speed will noticeably increase and it will pounce on the player more often.
Its right claw attack and lightning maul shot will have an additional Stun effect.
True to its in game description, it will be stunned longer via Stun Grenades when enraged.
Front Legs: Use sunder triangle attacks to quickly unbound the front legs with minimal effort.
Head: Buster Blades, Impulse Edge and homing bomb/radial bullets can easily unbound the head.
Tail: Using aerial combos with Long Blades is the easiest way to unbound the tail. Wait for Vajra to land from a pounce attack then attack the tail.
Other Useful Tips:
Weak Points: You can inflict Down on a Vajra by continuously attacking the following parts:
Front legs using Long Blades.
Hind legs using Short Blades or shot/laser bullets.
They usually stagger when their head is hit by crush attacks.
When Vajra's HP is low, it will run away to recover health.
Has average visual and auditory senses as compared to other Aragami.
When binded, Vajra's spark dome attack will be disabled.
There is a chance to devour this Aragami whenever it's charging up its lightning torpedoes attack.
The cape is the hardest part of a Vajra and is nearly impenetrable. Avoid attacking this part at all costs.
The mighty Vajra is the flagship Aragami of God Eater.
Its name comes from a Sanskrit word, Vajra, meaning both thunderbolt and diamond.
Vajra's right sabertooth is always broken even if you didn't destroy its face.
Launches 5 powerful lightning shots in a tight fan formation that vibrate in front of the shooter for a few seconds before exploding. Great for flank attacks.
Launches a single, homing lightning shot.
Launches a lightning shot. On contact with an enemy, it expands to enormous size. After a second, the expanded orb explodes, damaging everything inside. Can inflict Hold.
The numbers below represent a percentage estimate of the Aragami's defense (From 1% to 100%) for the specified attributes. The higher the value, the weaker your attack will be.